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Effectiveness of Video-Based Movement Analysis on Motor Skill Acquisition:

Video Based Immediate Feedback of Performance

In our second attempt to integrate video-based motion analysis into a undergraduate motor behavior class, we conducted a laboratory experience in which individuals viewed their performance as a form of feedback. The goal was to show students their personal performance immediately after performing the task. To accomplish this we divided the class into three groups in which the quality and forms of performance feedback were manipulated. All groups attempted to learn to ‘set’ a volleyball with accuracy to a target overhead. All subjects performed a scored 20 second pre-test. Following which all subjects practiced in 2, 5-minute blocks of time to acquire the movement. One group was given feedback from an experienced performer; a second group was given feedback via a computer replay of their movement along with feedback from an experienced performer; while the third group practiced the skill on their own. After the 10 minutes of practice, subjects were given a period of rest (approximately 10 minutes) followed by a 20 second retention trial without any feedback. For both the pretest and the post-test the absolute number of times the ball hit within the area during the 20 second trials were recorded. One of the main instructions given to the participants was to base judgments of error based on the feedback you were given or that you observed in the video, rather than on what you thought you did wrong.

Results: Data from 36 students (12 subjects in each group) was recorded during the performance of the volleyball setting task. In terms of the overall improvement in performance the group that observed their performance via the motion analysis software increased the mean number of successful sets by 2.58 as a result of the 10 minutes of practice. Contrasted to that the group that obtained feedback from an experienced performer increased their performance by an average of 1.33 sets, while the discovery learning group only increased by an average of 2.00 sets. The pre- and post-test data for each group’s performance can be seen in Table 1.

Table 1: Volleyball setting performance as a result of various forms of feedback during learning

Discussion: The use of video-based motion analysis as a form of performance based feedback proved to be a useful tool in skill acquisition. As a function of observing ones’ own performance we have demonstrated that for the skill of volleyball setting, performance can increase to a level higher than that of just practicing the skill, and even higher than through the use of an advanced performer as a source of feedback. Despite this finding much research is needed to substantiate this finding, as the goal of this laboratory experience was not to quantify learning in an experimental setting, but rather to engage students in skill acquisition by exposing them to various sources of performance related feedback. By allowing the students to view their own performance and incorporate the information obtained immediately into practice, the students were able to see the benefit of such technology into a motor skill setting. With the reasonable price of the Dartfish software educational institutions across the country could incorporate this technology into the classroom and also into the any and all athletic environments. With only the need for a video camera and a computer to run the software (potentially a laptop) data collection and skill instruction can be conducted anywhere.

Video Samples of Performance

 

The videos below show examples of the video participants were able to view of their performance. With the assistance of the Dartfish ProSuite Software, individuals were able to slow down performance, zoom in on any part of their body or the ball, freeze or rewind immediately after the skill was performed. With additional time one could overlay or display side-by-side pre and post performance, or their performance to that of an advanced performer to highlight key differences. An example of an overlaid skilled and novice performer can be see by clicking on the media gallery link above.  

 

                         

 

 

 

 

Support for this educational research project was provided by the Northwest Academic Computing Consortium.