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Effectiveness of Video-Based Movement Analysis on Motor Skill Acquisition:

Modeled Demonstration of Skilled Performance

In our first attempt to utilize the motion analysis software in a teaching/learning environment we incorporated the Dartfish software into a human motor behavior class. The purpose of the lab was to examine different methods of presenting and learning a motor skill. We incorporated 4 different groups into the learning experience to measure the effectiveness of using video-based motion analysis technology into the learning environment. The movement task was learning to juggle with various forms of feedback. The four groups consisted of: 1) control group (no practice); 2) novice observation group (performers observed beginning performers learn to juggle while able to hear all feedback given to performer – often referred to as a learning model); 3) discovery learning group (performers were asked to learn to juggle without receiving any feedback regarding their performance), and 4) an expert observation group (Video based movement analysis (the recording of an experienced juggler was incorporated into the Dartfish software and students were able to slow or speed movement (ranging from ¼ speed to 2x speed) , zoom and isolated to highlight the movement and sequencing of any and all moving parts during the juggle).

All students performed a pretest of three juggling attempts with bean bags, where successful catches for each trial were recorder. Following the pretest, the three juggling groups practiced using their respective feedback mechanisms while the control group read for a total of 20 minutes. Following the experimental session, all subjects were given a post-test of three juggling trials. Again, successful catches were counted for the three trials. The results of the testing can be seen in Table 1.

Results: during the course of the 20 minute practice schedule, it can be seen that all three practice groups improved in their performance on the juggling task, with the greatest level of improvement for the video based and the expert feedback/learning model. Although not significantly different the discovery learning group’s improvement was half that of the two other learning groups. Given the short period of time for skill acquisition and the limited sample size, it was not surprising, however, with two-times the improvement of the discovery learning group the video-based motion analysis group did show meaningful improvement.

Ideally the learning trials could have been extended over the course of multiple days, however, with the limitations of utilizing the computer software in a lecture based class there was not an option for a more reasonable amount of time to view the performance and fully utilize the functionality of the Dartfish software.  Although all three learning groups showed improved performance, only the video based performers were without the assistance of an advanced performer. As such the need to have an individual provide feedback to the learners can be reduced, at least in the early stages of skill acquisition. The additional benefit of the video software is that the performer is able to control the speed of the movement, stop the movement at anytime, and zoom in on any part of the movement, in an attempt to more fully understand the task. Although these features were used, the time available was limited and will require further study to determine its full effectiveness.

Table 1: Juggling results following practice utilizing different methods of feedback.

 

Discussion: The first attempt to incorporate of the video based movement analysis software into the undergraduate curriculum was successful. It was discovered that the ability to observe and control the play-back of the advanced performer did result in improved juggling performance, without the need for an expert to provide augmented feedback to the performer. The improved level of skill acquisition seen in the video based learning group was as good as those viewing a learning model while receiving feedback from an advanced performer, and twice that of those practicing on their own. As a result, this laboratory experience has demonstrated that a computer based motion analysis software program, like Dartfish, can be used to begin the learning process and allow the performer to be actively involved in the learning process. Given the preponderance of research showing that active involvement in learning as well as being involved in assessing ones’ own performance are critical to the learning process, utilizing this form of video-based demonstration provides another method of skill instruction. The appeal of the video-based demonstration, especially with the control offered in motion analysis software, is that the need to have skilled instructors in all skills may be reduced, at least during the early stages of learning.

As with most studies showing improved skill acquisition, until the findings are extended through the learning stages its full utility remains to be determined. However, with the ability to film and analyze ones’ own performance and immediately review, with full control over field of view, speed of playback, as well as the ability to show side-by-side, or overlaid performance with that of an expert. This form of skill instruction will have the ability to completely transform the learning process.

In our next laboratory experience we incorporated the use of the software in assessing ones’ own skill. The skill being acquired was volleying in the sport of volleyball. Performers were permitted to control the playback of their own performance and immediately view their performance and correct errors that may not be fully understood with the feedback offered by video-based motion analysis.

 

 

 

 

 

 

Support for this educational research project was provided by the Northwest Academic Computing Consortium.